/*
 * This file is part of the OregonCore Project. See AUTHORS file for Copyright information
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

 /* ScriptData
 SDName: Silithus
 SD%Complete: 100
 SDComment: Quest support: 7785, 8304, 8305, 8519.
 SDCategory: Silithus
 EndScriptData */

 /* ContentData
 npc_highlord_demitrian
 npcs_rutgar_and_frankal
 go_crystalline_tear
 mob_qiraj_war_spawn
 npc_anachronos_quest_trigger
 npc_anachronos_the_ancient
 EndContentData */

#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"

 /*###
 ## npc_scout_landion
 ###*/

 //It isn't a proper gossip text. Was there any? Can't find source on that.
#define GOSSIP_LANDION "I've come to obtain your report, Landion."

class npc_scout_landion : public CreatureScript
{
public:
    npc_scout_landion() : CreatureScript("npc_scout_landion") {}

    bool OnGossipHello(Player* player, Creature* _Creature)
    {
        if (player->GetQuestStatus(8738) == QUEST_STATUS_INCOMPLETE)
        {
            player->ADD_GOSSIP_ITEM(0, GOSSIP_LANDION, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
        }

        //Need proper ID of menu text, if there was any.
        player->SEND_GOSSIP_MENU(68, _Creature->GetGUID());

        return true;
    }

    bool OnGossipSelect(Player* player, Creature* _Creature, uint32 sender, uint32 action)
    {
        switch (action)
        {
        case GOSSIP_ACTION_INFO_DEF + 1:
            player->AddItem(21160, 1);
            player->CLOSE_GOSSIP_MENU();
            break;
        }
        return true;
    }
};


/*###
## npc_highlord_demitrian
###*/

#define GOSSIP_DEMITRIAN1 "What do you know of it?"
#define GOSSIP_DEMITRIAN2 "I am listening , Demitrian."
#define GOSSIP_DEMITRIAN3 "Continue, please."
#define GOSSIP_DEMITRIAN4 "A battle?"
#define GOSSIP_DEMITRIAN5 "<Nod>"
#define GOSSIP_DEMITRIAN6 "Caught unaware? How?"
#define GOSSIP_DEMITRIAN7 "So what did Ragnaros do next?"

class npc_highlord_demitrain : public CreatureScript
{
public:
    npc_highlord_demitrain() : CreatureScript("npc_highlord_demitrain") {}

    bool OnGossipHello(Player* pPlayer, Creature* pCreature)
    {
        if (pCreature->IsQuestGiver())
            pPlayer->PrepareQuestMenu(pCreature->GetGUID());

        if (pPlayer->GetQuestStatus(7785) == QUEST_STATUS_NONE &&
            (pPlayer->HasItemCount(18563, 1, false) || pPlayer->HasItemCount(18564, 1, false)))
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);

        pPlayer->SEND_GOSSIP_MENU(6812, pCreature->GetGUID());
        return true;
    }

    bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
    {
        switch (uiAction)
        {
        case GOSSIP_ACTION_INFO_DEF:
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
            pPlayer->SEND_GOSSIP_MENU(6842, pCreature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF + 1:
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
            pPlayer->SEND_GOSSIP_MENU(6843, pCreature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF + 2:
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
            pPlayer->SEND_GOSSIP_MENU(6844, pCreature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF + 3:
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
            pPlayer->SEND_GOSSIP_MENU(6867, pCreature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF + 4:
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
            pPlayer->SEND_GOSSIP_MENU(6868, pCreature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF + 5:
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
            pPlayer->SEND_GOSSIP_MENU(6869, pCreature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF + 6:
            pPlayer->SEND_GOSSIP_MENU(6870, pCreature->GetGUID());

            ItemPosCountVec dest;
            uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 19016, 1);
            if (msg == EQUIP_ERR_OK)
                pPlayer->StoreNewItem(dest, 19016, true);
            break;
        }
        return true;
    }
};


/*###
## npcs_rutgar_and_frankal
###*/

//gossip item text best guess
#define GOSSIP_ITEM1 "I seek information about Natalia"

#define GOSSIP_ITEM2 "That sounds dangerous!"
#define GOSSIP_ITEM3 "What did you do?"
#define GOSSIP_ITEM4 "Who?"
#define GOSSIP_ITEM5 "Women do that. What did she demand?"
#define GOSSIP_ITEM6 "What do you mean?"
#define GOSSIP_ITEM7 "What happened next?"

#define GOSSIP_ITEM11 "Yes, please continue"
#define GOSSIP_ITEM12 "What language?"
#define GOSSIP_ITEM13 "The Priestess attacked you?!"
#define GOSSIP_ITEM14 "I should ask the monkey about this"
#define GOSSIP_ITEM15 "Then what..."

//trigger creatures to kill
#define TRIGGER_RUTGAR 15222
#define TRIGGER_FRANKAL 15221

class npcs_rutgar_and_frankal : public CreatureScript
{
public:
    npcs_rutgar_and_frankal() : CreatureScript("npcs_rutgar_and_frankal") {}

    bool OnGossipHello(Player* pPlayer, Creature* pCreature)
    {
        if (pCreature->IsQuestGiver())
            pPlayer->PrepareQuestMenu(pCreature->GetGUID());

        if (pPlayer->GetQuestStatus(8304) == QUEST_STATUS_INCOMPLETE &&
            pCreature->GetEntry() == 15170 &&
            !pPlayer->GetReqKillOrCastCurrentCount(8304, TRIGGER_RUTGAR))
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);

        if (pPlayer->GetQuestStatus(8304) == QUEST_STATUS_INCOMPLETE &&
            pCreature->GetEntry() == 15171 &&
            pPlayer->GetReqKillOrCastCurrentCount(8304, TRIGGER_RUTGAR))
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 9);

        pPlayer->SEND_GOSSIP_MENU(7754, pCreature->GetGUID());

        return true;
    }

    bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
    {
        switch (uiAction)
        {
        case GOSSIP_ACTION_INFO_DEF:
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
            pPlayer->SEND_GOSSIP_MENU(7755, pCreature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF + 1:
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
            pPlayer->SEND_GOSSIP_MENU(7756, pCreature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF + 2:
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
            pPlayer->SEND_GOSSIP_MENU(7757, pCreature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF + 3:
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
            pPlayer->SEND_GOSSIP_MENU(7758, pCreature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF + 4:
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
            pPlayer->SEND_GOSSIP_MENU(7759, pCreature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF + 5:
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
            pPlayer->SEND_GOSSIP_MENU(7760, pCreature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF + 6:
            pPlayer->SEND_GOSSIP_MENU(7761, pCreature->GetGUID());
            //'kill' our trigger to update quest status
            pPlayer->KilledMonsterCredit(TRIGGER_RUTGAR, 0);
            break;

        case GOSSIP_ACTION_INFO_DEF + 9:
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM11, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 10);
            pPlayer->SEND_GOSSIP_MENU(7762, pCreature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF + 10:
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM12, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
            pPlayer->SEND_GOSSIP_MENU(7763, pCreature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF + 11:
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM13, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 12);
            pPlayer->SEND_GOSSIP_MENU(7764, pCreature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF + 12:
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM14, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 13);
            pPlayer->SEND_GOSSIP_MENU(7765, pCreature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF + 13:
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM15, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 14);
            pPlayer->SEND_GOSSIP_MENU(7766, pCreature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF + 14:
            pPlayer->SEND_GOSSIP_MENU(7767, pCreature->GetGUID());
            //'kill' our trigger to update quest status
            pPlayer->KilledMonsterCredit(TRIGGER_FRANKAL, 0);
            break;
        }
        return true;
    }
};


/*#####
# Quest: A Pawn on the Eternal Board
#####*/

/* ContentData
A Pawn on the Eternal Board - creatures, gameobjects and defines
mob_qiraj_war_spawn : Adds that are summoned in the Qiraj gates battle.
npc_anachronos_the_ancient : Creature that controls the event.
npc_anachronos_quest_trigger: controls the spawning of the BG War mobs.
go_crystalline_tear : GameObject that begins the event and hands out quest
TO DO: get correct spell IDs and timings for spells cast upon dragon transformations
TO DO: Dragons should use the HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF) after transformation,but for some unknown reason it doesnt work.
EndContentData */

enum eEternalBoard
{
    QUEST_A_PAWN_ON_THE_ETERNAL_BOARD = 8519,

    FACTION_HOSTILE = 14,
    FACTION_FRIENDLY = 35,

    C_ANACHRONOS = 15381,
    C_FANDRAL_STAGHELM = 15382,
    C_ARYGOS = 15380,
    C_MERITHRA = 15378,
    C_CAELESTRASZ = 15379,

    ANACHRONOS_SAY_1 = -1000623,
    ANACHRONOS_SAY_2 = -1000624,
    ANACHRONOS_SAY_3 = -1000625,
    ANACHRONOS_SAY_4 = -1000626,
    ANACHRONOS_SAY_5 = -1000627,
    ANACHRONOS_SAY_6 = -1000628,
    ANACHRONOS_SAY_7 = -1000629,
    ANACHRONOS_SAY_8 = -1000630,
    ANACHRONOS_SAY_9 = -1000631,
    ANACHRONOS_SAY_10 = -1000632,
    ANACHRONOS_EMOTE_1 = -1000633,
    ANACHRONOS_EMOTE_2 = -1000634,
    ANACHRONOS_EMOTE_3 = -1000635,

    FANDRAL_SAY_1 = -1000636,
    FANDRAL_SAY_2 = -1000637,
    FANDRAL_SAY_3 = -1000638,
    FANDRAL_SAY_4 = -1000639,
    FANDRAL_SAY_5 = -1000640,
    FANDRAL_SAY_6 = -1000641,
    FANDRAL_EMOTE_1 = -1000642,
    FANDRAL_EMOTE_2 = -1000643,

    CAELESTRASZ_SAY_1 = -1000644,
    CAELESTRASZ_SAY_2 = -1000645,
    CAELESTRASZ_YELL_1 = -1000646,

    ARYGOS_SAY_1 = -1000647,
    ARYGOS_YELL_1 = -1000648,
    ARYGOS_EMOTE_1 = -1000649,

    MERITHRA_SAY_1 = -1000650,
    MERITHRA_SAY_2 = -1000651,
    MERITHRA_YELL_1 = -1000652,
    MERITHRA_EMOTE_1 = -1000653,

    GO_GATE_OF_AHN_QIRAJ = 176146,
    GO_GLYPH_OF_AHN_QIRAJ = 176148,
    GO_ROOTS_OF_AHN_QIRAJ = 176147,

    LONG_FORGOTTEN_MEMORIES = 8305,
    EVENT_AREA_RADIUS = 65,
    EVENT_COOLDOWN = 500000 //in ms. appear after event completed or failed (should be = Adds despawn time)

};

struct QuestCinematic
{
    int32 TextId;
    uint32 Creature, Timer;
};

// Creature 0 - Anachronos, 1 - Fandral, 2 - Arygos, 3 - Merithra, 4 - Caelestrasz
static QuestCinematic EventAnim[] =
{
    {ANACHRONOS_SAY_1, 0, 2000},
    {FANDRAL_SAY_1, 1, 4000},
    {MERITHRA_EMOTE_1, 3, 500},
    {MERITHRA_SAY_1, 3, 500},
    {ARYGOS_EMOTE_1, 2, 2000},
    {CAELESTRASZ_SAY_1, 4, 8000},
    {MERITHRA_SAY_2, 3, 6000},
    {0, 3, 2000},
    {MERITHRA_YELL_1, 3, 2500},
    {0, 3, 3000},//Morph
    {0, 3, 4000}, //EmoteLiftoff
    {0, 3, 4000},// spell
    {0, 3, 1250},//fly
    {0, 3, 250},//remove flags
    {ARYGOS_SAY_1, 2, 3000},
    {0, 3, 2000},
    {ARYGOS_YELL_1, 2, 3000},
    {0, 3, 3000},//Morph
    {0, 3, 4000}, //EmoteLiftoff
    {0, 3, 4000},// spell
    {0, 3, 1000},//fly
    {0, 3, 1000},//remove flags
    {CAELESTRASZ_SAY_2, 4, 5000},
    {0, 3, 3000},
    {CAELESTRASZ_YELL_1, 4, 3000},
    {0, 3, 3000},//Morph
    {0, 3, 4000}, //EmoteLiftoff
    {0, 3, 2500},// spell
    {ANACHRONOS_SAY_2, 0, 2000},
    {0, 3, 250},//fly
    {0, 3, 25},//remove flags
    {FANDRAL_SAY_2, 1, 3000},
    {ANACHRONOS_SAY_3, 0, 10000},//Both run through the armies
    {0, 3, 2000}, // Sands will stop
    {0, 3, 8000}, // Summon Gate
    {ANACHRONOS_SAY_4, 0, 4000},
    {0, 0, 2000},//spell 1-> Arcane cosmetic (Mobs freeze)
    {0, 0, 5000}, //Spell 2-> Arcane long cosmetic (barrier appears) (Barrier -> Glyphs)
    {0, 0, 7000},//BarrieR
    {0, 0, 4000},//Glyphs
    {ANACHRONOS_SAY_5, 0, 2000},
    {0, 0, 4000},// Roots
    {FANDRAL_SAY_3, 1, 3000},//Root Text
    {FANDRAL_EMOTE_1, 1, 3000},//falls knee
    {ANACHRONOS_SAY_6, 0, 3000},
    {ANACHRONOS_SAY_7, 0, 3000},
    {ANACHRONOS_SAY_8, 0, 8000},
    {ANACHRONOS_EMOTE_1, 0, 1000},//Give Scepter
    {FANDRAL_SAY_4, 1, 3000},
    {FANDRAL_SAY_5, 1, 3000},//->Equip hammer~Scepter, throw it at door
    {FANDRAL_EMOTE_2, 1, 3000},//Throw hammer at door.
    {ANACHRONOS_SAY_9, 0, 3000},
    {FANDRAL_SAY_6, 1, 3000},//fandral goes away
    {ANACHRONOS_EMOTE_2, 0, 3000},
    {ANACHRONOS_EMOTE_3, 0, 3000},
    {0, 0, 2000},
    {0, 0, 2000},
    {0, 0, 4000},
    {ANACHRONOS_SAY_10, 0, 3000},
    {0, 0, 2000},
    {0, 0, 3000},
    {0, 0, 15000},
    {0, 0, 5000},
    {0, 0, 3500},
    {0, 0, 5000},
    {0, 0, 3500},
    {0, 0, 5000},
    {0, 0, 0}
};

struct Location
{
    float x, y, z, o;
};

//Cordinates for Spawns
static Location SpawnLocation[] =
{
    //Kaldorei Infantry
    { -8085, 1528, 2.61f, 3.141592f},
    { -8080, 1526, 2.61f, 3.141592f},
    { -8085, 1524, 2.61f, 3.141592f},
    { -8080, 1522, 2.61f, 3.141592f},
    { -8085, 1520, 2.61f, 3.141592f},

    { -8085, 1524, 2.61f, 3.141592f},
    { -8080, 1522, 2.61f, 3.141592f},
    { -8085, 1520, 2.61f, 3.141592f},
    { -8080, 1518, 2.61f, 3.141592f},
    { -8085, 1516, 2.61f, 3.141592f},

    { -8085, 1518, 2.61f, 3.141592f},
    { -8080, 1516, 2.61f, 3.141592f},
    { -8080, 1520, 2.61f, 3.141592f},
    { -8080, 1424, 2.61f, 3.141592f},
    { -8085, 1422, 2.61f, 3.141592f},
    // 2 waves of warriors
    { -8082, 1528, 2.61f, 3.141592f},
    { -8078, 1525, 2.61f, 3.141592f},
    { -8082, 1524, 2.61f, 3.141592f},
    { -8078, 1526, 2.61f, 3.141592f},
    { -8082, 1527, 2.61f, 3.141592f},

    { -8082, 1524, 2.61f, 3.141592f},
    { -8078, 1522, 2.61f, 3.141592f},
    { -8082, 1520, 2.61f, 3.141592f},
    { -8078, 1518, 2.61f, 3.141592f},
    { -8082, 1516, 2.61f, 3.141592f},

    { -8082, 1523, 2.61f, 3.141592f},
    { -8078, 1521, 2.61f, 3.141592f},
    { -8082, 1528, 2.61f, 3.141592f},
    { -8078, 1519, 2.61f, 3.141592f},
    { -8082, 1526, 2.61f, 3.141592f},

    { -8082, 1524, 2.61f, 3.141592f},
    { -8078, 1522, 2.61f, 3.141592f},
    { -8082, 1520, 2.61f, 3.141592f},
    { -8078, 1518, 2.61f, 3.141592f},
    { -8082, 1516, 2.61f, 3.141592f},

    //Anubisath Conqueror
    { -8088, 1510, 2.61f, 0},
    { -8084, 1520, 2.61f, 0},
    { -8088, 1530, 2.61f, 0},

    //Qiraj Wasp
    { -8080, 1513, 2.61f, 0},
    { -8082, 1523, 2.61f, 0},
    { -8085, 1518, 2.61f, 0},
    { -8082, 1516, 2.61f, 0},
    { -8085, 1520, 2.61f, 0},
    { -8080, 1528, 2.61f, 0},

    { -8082, 1513, 2.61f, 0},
    { -8079, 1523, 2.61f, 0},
    { -8080, 1531, 2.61f, 0},
    { -8079, 1516, 2.61f, 0},
    { -8082, 1520, 2.61f, 0},
    { -8080, 1518, 2.61f, 0},

    //Qiraj Tank
    { -8081, 1514, 2.61f, 0},
    { -8081, 1520, 2.61f, 0},
    { -8081, 1526, 2.61f, 0},
    { -8081, 1512, 2.61f, 0},
    { -8082, 1520, 2.61f, 0},
    { -8081, 1528, 2.61f, 0},

    //Anubisath Conqueror
    { -8082, 1513, 2.61f, 3.141592f},
    { -8082, 1520, 2.61f, 3.141592f},
    { -8082, 1527, 2.61f, 3.141592f},
};

struct WaveData
{
    uint8 SpawnCount, UsedSpawnPoint;
    uint32 CreatureId, SpawnTimer, YellTimer, DespTimer;
    int32 WaveTextId;
};

static WaveData WavesInfo[] =
{
    {30, 0, 15423, 0, 0, 24000, 0},  //Kaldorei Soldier
    {3, 35, 15424, 0, 0, 24000, 0},  //Anubisath Conqueror
    {12, 38, 15414, 0, 0, 24000, 0}, //Qiraji Wasps
    {6, 50, 15422, 0, 0, 24000, 0},  //Qiraji Tanks
    {15, 15, 15423, 0, 0, 24000, 0}  //Kaldorei Soldier

};

struct SpawnSpells
{
    uint32 Timer1, Timer2, SpellId;
};

static SpawnSpells SpawnCast[] = //
{
    {100000, 2000, 33652},   // Stop Time
    {38500, 300000, 28528},  // Poison Cloud
    {58000, 300000, 35871},  // Frost Debuff (need correct spell)
    {80950, 300000, 42075},  // Fire Explosion (need correct spell however this one looks cool)
};
/*#####
# npc_anachronos_the_ancient
######*/
class npc_anachronos_the_ancient : CreatureScript
{
public:
    npc_anachronos_the_ancient() : CreatureScript("npc_anachronos_the_ancient") {}

    struct npc_anachronos_the_ancientAI : public ScriptedAI
    {
        npc_anachronos_the_ancientAI(Creature* c) : ScriptedAI(c) {}

        uint32 AnimationTimer;
        uint8 AnimationCount;

        uint64 AnachronosQuestTriggerGUID;
        uint64 MerithraGUID;
        uint64 ArygosGUID;
        uint64 CaelestraszGUID;
        uint64 FandralGUID;
        uint64 PlayerGUID;
        bool eventEnd;

        void Reset()
        {
            AnimationTimer = 1500;
            AnimationCount = 0;
            AnachronosQuestTriggerGUID = 0;
            MerithraGUID = 0;
            ArygosGUID = 0;
            CaelestraszGUID = 0;
            FandralGUID = 0;
            PlayerGUID = 0;
            eventEnd = false;

            me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
        }

        void HandleAnimation()
        {
            Player* plr = Unit::GetPlayer(*me, PlayerGUID);
            if (!plr)
                return;

            Unit* Fandral = plr->FindNearestCreature(C_FANDRAL_STAGHELM, 100, me);
            Unit* Arygos = plr->FindNearestCreature(C_ARYGOS, 100, me);
            Unit* Caelestrasz = plr->FindNearestCreature(C_CAELESTRASZ, 100, me);
            Unit* Merithra = plr->FindNearestCreature(C_MERITHRA, 100, me);

            if (!Fandral || !Arygos || !Caelestrasz || !Merithra)
                return;

            Unit* mob;
            AnimationTimer = EventAnim[AnimationCount].Timer;
            if (eventEnd == false)
            {
                switch (AnimationCount)
                {
                case 0:
                    DoScriptText(ANACHRONOS_SAY_1, me, Fandral);
                    break;
                case 1:
                    Fandral->SetUInt64Value(UNIT_FIELD_TARGET, me->GetGUID());
                    DoScriptText(FANDRAL_SAY_1, Fandral, me);
                    break;
                case 2:
                    Fandral->SetUInt64Value(UNIT_FIELD_TARGET, 0);
                    DoScriptText(MERITHRA_EMOTE_1, Merithra);
                    break;
                case 3:
                    DoScriptText(MERITHRA_SAY_1, Merithra);
                    break;
                case 4:
                    DoScriptText(ARYGOS_EMOTE_1, Arygos);
                    break;
                case 5:
                    Caelestrasz->SetUInt64Value(UNIT_FIELD_TARGET, Fandral->GetGUID());
                    DoScriptText(CAELESTRASZ_SAY_1, Caelestrasz);
                    break;
                case 6:
                    DoScriptText(MERITHRA_SAY_2, Merithra);
                    break;
                case 7:
                    Caelestrasz->SetUInt64Value(UNIT_FIELD_TARGET, 0);
                    Merithra->GetMotionMaster()->MoveCharge(-8065, 1530, 2.61f, 10);
                    break;
                case 8:
                    DoScriptText(MERITHRA_YELL_1, Merithra);
                    break;
                case 9:
                    Merithra->CastSpell(Merithra, 25105, true);
                    break;
                case 10:
                    Merithra->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
                    Merithra->SetLevitate(true);
                    Merithra->GetMotionMaster()->MoveCharge(-8065, 1530, 6.61f, 3);
                    break;
                case 11:
                    Merithra->CastSpell(Merithra, 24818, false);
                    break;
                case 12:
                    Merithra->GetMotionMaster()->MoveCharge(-8100, 1530, 50, 42);
                    break;
                case 13:
                    break;
                case 14:
                    DoScriptText(ARYGOS_SAY_1, Arygos);
                    Merithra->SetVisible(false);
                    break;
                case 15:
                    Arygos->GetMotionMaster()->MoveCharge(-8065, 1530, 2.61f, 10);
                    Merithra->GetMotionMaster()->MoveCharge(-8034.535f, 1535.14f, 2.61f, 42);
                    break;
                case 16:
                    DoScriptText(ARYGOS_YELL_1, Arygos);
                    break;
                case 17:
                    Arygos->CastSpell(Arygos, 25107, true);
                    break;
                case 18:
                    Arygos->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
                    Arygos->SetLevitate(true);
                    Arygos->GetMotionMaster()->MoveCharge(-8065, 1530, 6.61f, 42);
                    break;
                case 19:
                    Arygos->CastSpell(Arygos, 44799, false);
                    break;
                case 20:
                    Arygos->GetMotionMaster()->MoveCharge(-8095, 1530, 50, 42);
                    break;
                case 21:
                    break;
                case 22:
                    DoScriptText(CAELESTRASZ_SAY_2, Caelestrasz, Fandral);
                    break;
                case 23:
                    Caelestrasz->GetMotionMaster()->MoveCharge(-8065, 1530, 2.61f, 10);
                    Arygos->SetVisible(false);
                    Arygos->GetMotionMaster()->MoveCharge(-8034.535f, 1535.14f, 2.61f, 10);
                    break;
                case 24:
                    DoScriptText(CAELESTRASZ_YELL_1, Caelestrasz);
                    break;
                case 25:
                    Caelestrasz->CastSpell(Caelestrasz, 25106, true);
                    break;
                case 26:
                    Caelestrasz->HandleEmoteCommand(254);
                    Caelestrasz->SetLevitate(true);
                    Caelestrasz->GetMotionMaster()->MoveCharge(-8065, 1530, 7.61f, 4);
                    break;
                case 27:
                    Caelestrasz->CastSpell(Caelestrasz, 43294, false);
                    break;
                case 28:
                    DoScriptText(ANACHRONOS_SAY_2, me, Fandral);
                    break;
                case 29:
                    Caelestrasz->GetMotionMaster()->MoveCharge(-8095, 1530, 50, 42);
                    DoScriptText(FANDRAL_SAY_2, Fandral, me);
                    break;
                case 30:
                    break;
                case 31:
                    DoScriptText(ANACHRONOS_SAY_3, me, Fandral);
                    break;
                case 32:
                    Caelestrasz->SetVisible(false);
                    Caelestrasz->GetMotionMaster()->MoveCharge(-8034.535f, 1535.14f, 2.61f, 42);
                    Fandral->GetMotionMaster()->MoveCharge(-8108, 1529, 2.77f, 8);
                    me->GetMotionMaster()->MoveCharge(-8113, 1525, 2.77f, 8);
                    break;//both run to the gate
                case 33:
                    DoScriptText(ANACHRONOS_SAY_4, me);
                    Caelestrasz->GetMotionMaster()->MoveCharge(-8050, 1473, 65, 15);
                    break; //Text: sands will stop
                case 34:
                    DoCast(plr, 23017, true);//Arcane Channeling
                    break;
                case 35:
                    me->CastSpell(-8088, 1520.43f, 2.67f, 25158, true);
                    break;
                case 36:
                    DoCast(plr, 25159, true);
                    break;
                case 37:
                    me->SummonGameObject(GO_GATE_OF_AHN_QIRAJ, -8130, 1525, 17.5f, 0, 0, 0, 0, 0, 0);
                    break;
                case 38:
                    DoCast(plr, 25166, true);
                    me->SummonGameObject(GO_GLYPH_OF_AHN_QIRAJ, -8130, 1525, 17.5f, 0, 0, 0, 0, 0, 0);
                    break;
                case 39:
                    DoScriptText(ANACHRONOS_SAY_5, me, Fandral);
                    break;
                case 40:
                    Fandral->CastSpell(me, 25167, true);
                    break;
                case 41:
                    Fandral->SummonGameObject(GO_ROOTS_OF_AHN_QIRAJ, -8130, 1525, 17.5f, 0, 0, 0, 0, 0, 0);
                    DoScriptText(FANDRAL_SAY_3, Fandral);
                    break;
                case 42:
                    me->CastStop();
                    DoScriptText(FANDRAL_EMOTE_1, Fandral);
                    break;
                case 43:
                    Fandral->CastStop();
                    break;
                case 44:
                    DoScriptText(ANACHRONOS_SAY_6, me);
                    break;
                case 45:
                    DoScriptText(ANACHRONOS_SAY_7, me);
                    break;
                case 46:
                    DoScriptText(ANACHRONOS_SAY_8, me);
                    me->GetMotionMaster()->MoveCharge(-8110, 1527, 2.77f, 4);
                    break;
                case 47:
                    DoScriptText(ANACHRONOS_EMOTE_1, me);
                    break;
                case 48:
                    DoScriptText(FANDRAL_SAY_4, Fandral, me);
                    break;
                case 49:
                    DoScriptText(FANDRAL_SAY_5, Fandral, me);
                    break;
                case 50:
                    DoScriptText(FANDRAL_EMOTE_2, Fandral);
                    Fandral->CastSpell(-8127, 1525, 17.5f, 33806, true);
                    break;
                case 51:
                {
                    uint32 loopbreaker = 0;
                    uint32 entries[4] = { 15423, 15424, 15414, 15422 };
                    for (uint8 i = 0; i < 4; i++)
                    {
                        mob = plr->FindNearestCreature(entries[i], 300, true);
                        loopbreaker = 0;
                        while (mob != NULL && loopbreaker < 67)
                        {
                            mob->RemoveFromWorld();
                            mob = plr->FindNearestCreature(entries[i], 300, true);
                            loopbreaker++;
                        }
                        mob = plr->FindNearestCreature(entries[i], 300, false);
                        loopbreaker = 0;
                        while (mob != NULL && loopbreaker < 67)
                        {
                            mob->RemoveFromWorld();
                            mob = plr->FindNearestCreature(entries[i], 300, false);
                            loopbreaker++;
                        }
                    }
                    break;
                }
                case 52:
                    Fandral->GetMotionMaster()->MoveCharge(-8028.75f, 1538.795f, 2.61f, 4);
                    DoScriptText(ANACHRONOS_SAY_9, me, Fandral);
                    break;
                case 53:
                    DoScriptText(FANDRAL_SAY_6, Fandral);
                    break;
                case 54:
                    DoScriptText(ANACHRONOS_EMOTE_2, me);
                    break;
                case 55:
                    Fandral->SetVisible(false);
                    break;
                case 56:
                    DoScriptText(ANACHRONOS_EMOTE_3, me);
                    me->GetMotionMaster()->MoveCharge(-8116, 1522, 3.65f, 4);
                    break;
                case 57:
                    me->GetMotionMaster()->MoveCharge(-8116.7f, 1527, 3.7f, 4);
                    break;
                case 58:
                    me->GetMotionMaster()->MoveCharge(-8112.67f, 1529.9f, 2.86f, 4);
                    break;
                case 59:
                    me->GetMotionMaster()->MoveCharge(-8117.99f, 1532.24f, 3.94f, 4);
                    break;
                case 60:
                    if (plr)
                        DoScriptText(ANACHRONOS_SAY_10, me, plr);
                    me->GetMotionMaster()->MoveCharge(-8113.46f, 1524.16f, 2.89f, 4);
                    break;
                case 61:
                    me->GetMotionMaster()->MoveCharge(-8057.1f, 1470.32f, 2.61f, 6);
                    if (plr->IsInRange(me, 0, 15))
                        plr->GroupEventHappens(QUEST_A_PAWN_ON_THE_ETERNAL_BOARD, me);
                    break;
                case 62:
                    me->SetDisplayId(15500);
                    break;
                case 63:
                    me->HandleEmoteCommand(254);
                    me->SetLevitate(true);
                    break;
                case 64:
                    me->GetMotionMaster()->MoveCharge(-8000, 1400, 150, 9);
                    break;
                case 65:
                    me->SetVisible(false);
                    if (Creature* AnachronosQuestTrigger = (Unit::GetCreature(*me, AnachronosQuestTriggerGUID)))
                    {
                        DoScriptText(ARYGOS_YELL_1, me);
                        AnachronosQuestTrigger->AI()->EnterEvadeMode();
                        eventEnd = true;
                    }
                    break;
                }
            }
            ++AnimationCount;
        }

        void UpdateAI(const uint32 diff)
        {
            if (AnimationTimer)
            {
                if (AnimationTimer <= diff)
                    HandleAnimation();
                else AnimationTimer -= diff;
            }
            if (AnimationCount < 65)
                me->CombatStop();
            if (AnimationCount == 65 || eventEnd)
                me->AI()->EnterEvadeMode();
        }
    };

    CreatureAI* Getnpc_anachronos_the_ancientAI(Creature* pCreature)
    {
        return new npc_anachronos_the_ancientAI(pCreature);
    }
};


/*######
# mob_qiraj_war_spawn
######*/

class mob_qiraj_war_spawn : public CreatureScript
{
public:
    mob_qiraj_war_spawn() : CreatureScript("mob_qiraj_war_spawn") {}

    struct mob_qiraj_war_spawnAI : public ScriptedAI
    {
        mob_qiraj_war_spawnAI(Creature* c) : ScriptedAI(c) {}

        uint64 MobGUID;
        uint64 PlayerGUID;
        uint32 SpellTimer1, SpellTimer2, SpellTimer3, SpellTimer4;
        bool Timers;
        bool hasTarget;

        void Reset()
        {
            MobGUID = 0;
            PlayerGUID = 0;
            Timers = false;
            hasTarget = false;
        }

        void EnterCombat(Unit* /*who*/) {}
        void JustDied(Unit* /*slayer*/);

        void UpdateAI(const uint32 diff)
        {
            Unit* pTarget = NULL;
            //Player* plr = me->GetPlayer(PlayerGUID);

            if (!Timers)
            {
                if (me->GetEntry() == 15424 || me->GetEntry() == 15422 || me->GetEntry() == 15414) //all but Kaldorei Soldiers
                {
                    SpellTimer1 = SpawnCast[1].Timer1;
                    SpellTimer2 = SpawnCast[2].Timer1;
                    SpellTimer3 = SpawnCast[3].Timer1;
                }
                if (me->GetEntry() == 15423 || me->GetEntry() == 15424 || me->GetEntry() == 15422 || me->GetEntry() == 15414)
                    SpellTimer4 = SpawnCast[0].Timer1;
                Timers = true;
            }
            if (me->GetEntry() == 15424 || me->GetEntry() == 15422 || me->GetEntry() == 15414)
            {
                if (SpellTimer1 <= diff)
                {
                    DoCast(me, SpawnCast[1].SpellId);
                    DoCast(me, 24319);
                    SpellTimer1 = SpawnCast[1].Timer2;
                }
                else SpellTimer1 -= diff;
                if (SpellTimer2 <= diff)
                {
                    DoCast(me, SpawnCast[2].SpellId);
                    SpellTimer2 = SpawnCast[2].Timer2;
                }
                else SpellTimer2 -= diff;
                if (SpellTimer3 <= diff)
                {
                    DoCast(me, SpawnCast[3].SpellId);
                    SpellTimer3 = SpawnCast[3].Timer2;
                }
                else SpellTimer3 -= diff;
            }
            if (me->GetEntry() == 15423 || me->GetEntry() == 15424 || me->GetEntry() == 15422 || me->GetEntry() == 15414)
            {
                if (SpellTimer4 <= diff)
                {
                    me->RemoveAllAttackers();
                    me->AttackStop();
                    DoCast(me, 15533);
                    SpellTimer4 = SpawnCast[0].Timer2;
                }
                else SpellTimer4 -= diff;
            }
            if (!hasTarget)
            {
                if (me->GetEntry() == 15424 || me->GetEntry() == 15422 || me->GetEntry() == 15414)
                    pTarget = me->FindNearestCreature(15423, 20, true);
                if (me->GetEntry() == 15423)
                {
                    uint8 tar = urand(0, 2);

                    if (tar == 0)
                        pTarget = me->FindNearestCreature(15422, 20, true);
                    else if (tar == 1)
                        pTarget = me->FindNearestCreature(15424, 20, true);
                    else if (tar == 2)
                        pTarget = me->FindNearestCreature(15414, 20, true);
                }
                hasTarget = true;
                if (pTarget)
                    me->AI()->AttackStart(pTarget);
            }
            if (!(me->FindNearestCreature(15379, 60)))
                DoCast(me, 33652);

            if (!UpdateVictim())
            {
                hasTarget = false;
                return;
            }

            DoMeleeAttackIfReady();
        }
    };
    CreatureAI* GetAI(Creature* pCreature) const
    {
        return new mob_qiraj_war_spawnAI(pCreature);
    }
};



/*#####
# npc_anachronos_quest_trigger
#####*/

class npc_anachronos_quest_trigger : public CreatureScript
{
public:
    npc_anachronos_quest_trigger() : CreatureScript("npc_anachronos_quest_trigger") {}

    struct npc_anachronos_quest_triggerAI : public ScriptedAI
    {
        npc_anachronos_quest_triggerAI(Creature* c) : ScriptedAI(c) {}

        uint64 PlayerGUID;

        uint32 WaveTimer;
        uint32 AnnounceTimer;

        int8 LiveCount;
        uint8 WaveCount;

        bool EventStarted;
        bool Announced;
        bool Failed;

        void Reset()
        {
            PlayerGUID = 0;

            WaveTimer = 2000;
            AnnounceTimer = 1000;
            LiveCount = 0;
            WaveCount = 0;

            EventStarted = false;
            Announced = false;
            Failed = false;

            me->SetVisible(false);
        }

        void SummonNextWave()
        {
            //uint8 count = WavesInfo[WaveCount].SpawnCount;
            uint8 locIndex = WavesInfo[WaveCount].UsedSpawnPoint;
            //uint8 KaldoreiSoldierCount = 0;
            //uint8 AnubisathConquerorCount = 0;
            //uint8 QirajiWaspCount = 0;
            for (uint8 i = 0; i < (sizeof(SpawnLocation) / sizeof(*SpawnLocation)); ++i)
            {
                Creature* Spawn = NULL;
                float X = SpawnLocation[locIndex + i].x;
                float Y = SpawnLocation[locIndex + i].y;
                float Z = SpawnLocation[locIndex + i].z;
                float O = SpawnLocation[locIndex + i].o;
                uint32 desptimer = WavesInfo[WaveCount].DespTimer;
                Spawn = me->SummonCreature(WavesInfo[WaveCount].CreatureId, X, Y, Z, O, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, desptimer);

                if (Spawn)
                {
                    Spawn->LoadCreaturesAddon();
                    if (Spawn->GetGUID() == 15423)
                        Spawn->SetDisplayId(15427 + rand() % 4);
                    if (i >= 30) WaveCount = 1;
                    if (i >= 33) WaveCount = 2;
                    if (i >= 45) WaveCount = 3;
                    if (i >= 51) WaveCount = 4;

                    if (WaveCount < 5) //1-4 Wave
                    {
                        CAST_AI(mob_qiraj_war_spawn::mob_qiraj_war_spawnAI, Spawn->AI())->MobGUID = me->GetGUID();
                        CAST_AI(mob_qiraj_war_spawn::mob_qiraj_war_spawnAI, Spawn->AI())->PlayerGUID = PlayerGUID;
                    }
                }
            }
            WaveTimer = WavesInfo[WaveCount].SpawnTimer;
            AnnounceTimer = WavesInfo[WaveCount].YellTimer;
        }

        void CheckEventFail()
        {
            Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID);

            if (!pPlayer)
                return;

            if (Group* EventGroup = pPlayer->GetGroup())
            {
                Player* GroupMember;

                uint8 GroupMemberCount = 0;
                uint8 DeadMemberCount = 0;
                uint8 FailedMemberCount = 0;

                const Group::MemberSlotList members = EventGroup->GetMemberSlots();

                for (Group::member_citerator itr = members.begin(); itr != members.end(); ++itr)
                {
                    GroupMember = (Unit::GetPlayer(*me, itr->guid));

                    if (!GroupMember)
                        continue;

                    if (!GroupMember->IsWithinDistInMap(me, EVENT_AREA_RADIUS) && GroupMember->GetQuestStatus(QUEST_A_PAWN_ON_THE_ETERNAL_BOARD) == QUEST_STATUS_INCOMPLETE)
                    {
                        GroupMember->FailQuest(QUEST_A_PAWN_ON_THE_ETERNAL_BOARD);
                        GroupMember->SetQuestStatus(QUEST_A_PAWN_ON_THE_ETERNAL_BOARD, QUEST_STATUS_NONE);
                        ++FailedMemberCount;
                    }
                    ++GroupMemberCount;

                    if (GroupMember->isDead())
                        ++DeadMemberCount;
                }

                if (GroupMemberCount == FailedMemberCount || !pPlayer->IsWithinDistInMap(me, EVENT_AREA_RADIUS))
                    Failed = true; //only so event can restart
            }
        }
        void LiveCounter()
        {
            --LiveCount;
            if (!LiveCount)
                Announced = false;
        }

        void UpdateAI(const uint32 diff)
        {
            if (!PlayerGUID || !EventStarted)
                return;

            if (WaveCount < 4)
            {
                if (!Announced && AnnounceTimer <= diff)
                {
                    DoScriptText(WavesInfo[WaveCount].WaveTextId, me);
                    Announced = true;
                }
                else AnnounceTimer -= diff;

                if (WaveTimer <= diff)
                    SummonNextWave();
                else WaveTimer -= diff;
            }
            CheckEventFail();
            if (WaveCount == 4 || Failed)
                EnterEvadeMode();
        };
    };

    CreatureAI* GetAI(Creature* pCreature) const
    {
        return new npc_anachronos_quest_triggerAI(pCreature);
    }
};

void mob_qiraj_war_spawn::mob_qiraj_war_spawnAI::JustDied(Unit* /*slayer*/)
{
    me->RemoveCorpse();
    if (Creature* Mob = (Unit::GetCreature(*me, MobGUID)))
        CAST_AI(npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI, Mob->AI())->LiveCounter();

};

/*#####
# go_crystalline_tear
######*/

class go_crystalline_tear : public GameObjectScript
{
public:
    go_crystalline_tear() : GameObjectScript("go_crystalline_tear") {}

    bool OnGossipHello(Player* pPlayer, GameObject* pGo)
    {
        if (pGo->GetGoType() == 2)
        {
            pPlayer->PrepareQuestMenu(pGo->GetGUID());
            pPlayer->SendPreparedQuest(pGo->GetGUID());
        }

        if (pPlayer->GetQuestStatus(LONG_FORGOTTEN_MEMORIES) != QUEST_STATUS_COMPLETE)
            pPlayer->AreaExploredOrEventHappens(LONG_FORGOTTEN_MEMORIES);
        return true;
    }

    bool OnQuestAccept(Player* plr, GameObject* go, Quest const* quest)
    {
        if (quest->GetQuestId() == QUEST_A_PAWN_ON_THE_ETERNAL_BOARD)
        {

            if (Unit* Anachronos_Quest_Trigger = go->FindNearestCreature(15454, 100, plr))
            {

                Unit* Merithra = Anachronos_Quest_Trigger->SummonCreature(15378, -8034.535f, 1535.14f, 2.61f, 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 220000);
                Unit* Caelestrasz = Anachronos_Quest_Trigger->SummonCreature(15379, -8032.767f, 1533.148f, 2.61f, 1.5f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 220000);
                Unit* Arygos = Anachronos_Quest_Trigger->SummonCreature(15380, -8034.52f, 1537.843f, 2.61f, 5.7f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 220000);
                /* Unit* Fandral = */ Anachronos_Quest_Trigger->SummonCreature(15382, -8028.462f, 1535.843f, 2.61f, 3.141592f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 220000);
                Creature* Anachronos = Anachronos_Quest_Trigger->SummonCreature(15381, -8028.75f, 1538.795f, 2.61f, 4, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 220000);

                if (Merithra)
                {
                    Merithra->SetUInt32Value(UNIT_NPC_FLAGS, 0);
                    Merithra->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
                    Merithra->SetDisplayId(15420);
                    Merithra->SetFaction(35);
                }

                if (Caelestrasz)
                {
                    Caelestrasz->SetUInt32Value(UNIT_NPC_FLAGS, 0);
                    Caelestrasz->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
                    Caelestrasz->SetDisplayId(15419);
                    Caelestrasz->SetFaction(35);
                }

                if (Arygos)
                {
                    Arygos->SetUInt32Value(UNIT_NPC_FLAGS, 0);
                    Arygos->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
                    Arygos->SetDisplayId(15418);
                    Arygos->SetFaction(35);
                }

                if (Anachronos)
                {
                    CAST_AI(npc_anachronos_the_ancient::npc_anachronos_the_ancientAI, Anachronos->AI())->PlayerGUID = plr->GetGUID();
                    CAST_AI(npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI, CAST_CRE(Anachronos_Quest_Trigger)->AI())->Failed = false;
                    CAST_AI(npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI, CAST_CRE(Anachronos_Quest_Trigger)->AI())->PlayerGUID = plr->GetGUID();
                    CAST_AI(npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI, CAST_CRE(Anachronos_Quest_Trigger)->AI())->EventStarted = true;
                    CAST_AI(npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI, CAST_CRE(Anachronos_Quest_Trigger)->AI())->Announced = true;
                }
            }
        }
        return true;
    }
};




void AddSC_silithus()
{
    new npc_highlord_demitrain();
    new npcs_rutgar_and_frankal();
    new npc_scout_landion();
    new mob_qiraj_war_spawn();
    new npc_anachronos_quest_trigger();
    new npc_anachronos_the_ancient();
    new go_crystalline_tear();
}

